WED MAR 21 2018



Animations and Simulation software (comparison):

Animations Programs
So-called animation programs are often compared to silux. Animation programs are programs that illustrate the movements of a machine, possibly in a very realistic way. These presentations are produced in that the user of the program can pre-program the movements of individual objects. The user could for example say which spatial path an object should follow and how it should turn itself along this path. There are also more refined animation programs where a number of so-called joints can also be taken into account so that even relatively complex mechanical movements can be shown and recorded. There are also programs that allow for the inclusion of pseudo-physical movements so that the individual movements of the object are animated such that they seem to be continuously accelerating and decelerating.

However, none of the programs of this class have anything to do with silux because with these programs it is always the user that determines how each detail specifically and how the machine as a whole moves. No physics at all are involved in this process. All current film industry programs operate by these methods. In the film "The Making of Jurassic Park", it was mentioned that it took the programmers of the crucial scenes up to several months until the movements of a dinosaur looked real, that is, until one got the impression that this was really how a dinosaur moved. With these methods, everything works according to the following principle: try and try again until it looks real.

Laboratory Model
Programs that have been developed at the institutes of technical universities, universities for applied sciences or other universities form another class of simulation tools. Mostly these programs spring from the results of Ph.D. or undergraduate theses of groups of students. Programs that have been developed by individual companies for their own needs also fall into this category.

Common to all of these programs is the fact that they are generally not developed into marketable products. These programs are often created for the solution of concrete tasks and as soon as these tasks have been solved, there is no incentive or no funding and time to fully develop a generally useful product. It is generally known that a program that is between 20 and 30% complete fulfils its purpose as a laboratory model for the task at hand. After this point however, it is a rocky and time-consuming path to a marketable program. Most of these programs also lack the necessary documentation that is naturally extremely important for a "product".

In summary, one can say that this class of programs does not represent any marketable products. In
this regard, they do not represent any competition for silux.

Special Programs
Other kinds of simulation programs are programs for certain very limited tasks. A large number of special simulation programs for very specific specialized tasks have already been developed. There is, for example, a program that is used for simulations relating to track vehicles (Simplex) and one for the dynamic simulation of the road performance of automobile suspensions.

silux has great chances of breaking into the market even where these special programs are being used because of its new approach and its comparatively lower costs, if not free of charge. silux has furthermore advantages over these specialized programs because of its uncomplicated and quick operation.

Symbolic Simulation Programs
We will use the program SIMULINK as a representative of this group. In principle, it has to do with a purely mathematical simulation program. Similarly to a spreadsheet program, the user links boxes, formulas and numerical results. This does not however take place in a table with columns and rows as with a spreadsheet program: the boxes or cells are linked as a network. The user can then program each cell with partially pre-programmed functions as conventionally used in electronics, electrical engineering or mathematical physics.


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Scientific/mathematical explanations
Pop-Science Explanation